![]() Seems like it'd have an outsized effect on card draw which is often already at a premium in these games. Wounds going into your deck for a character going down is pretty punitive, and i'm not sure how i feel about it. i'm gonna reserve judgement until i've got all the heros and multiple games under my belt, but 2 heros is obviously the coolest thing, why is a game state where you're just ignoring one hero a thing that happens? This run i really felt like i was mostly playing Ratlad and Stabbygirl was sort of along for the ride/sometimes i let her get punched in the face by mistake. Hiding talents until you can pick them is just bad, it makes it a memorization issue - experience players will be fine, new players are punished, it's just not good. Talent system incentivizing deck size is cool. Honestly, for this sort of game i'm increasingly thinking that having generic strikes and defends is a mistake - it's a good thing for simpliclty, but i think you could do more if you emphasized characters having unique starter decks rather than "A couple of unique cards and a bunch of generics" (and yes, i even include StS in that!) I do at least like that some of them replace your generic strikes and defends. I really, really dont like the long term progression mechanics - but i think anyone who knows my rougelike opinions knows i *haaate* long term progression mechanics (Outside of like, complexity gating some unlocks). Inital impression is that a lot of the issues are UX issues. Help! People are expecting things of me! HELP! It's a public service for them to have the game to play. Zombie Penguin is like THE card game person. I believe that's partly because some of the animations being buggy exacerbates how slow things can feel at times, mind you, but still. Let me tell you, this being absent sticks out like a massive sore thumb the longer you play the game. ![]() That's not cool game! Don't be taking control from a player like that. Not sure about drafting cards being hard locked to gold, but w/e.Įdit: Okay, wow, i do not like the "Thief randomly yanks an artifact" event. UX is not very clear on what's stuff you shove into cards vs what's artifacts. ![]() Accessibility people! There's a few werid instances of needing to double click - like going to a shop, then having to click the npc to open the shop. So far, the thing that's sticking out to me is where's fast mode? No subtitles on the opening is also a bit daft. I dont think it was flawed at a deep mechanical level in the way Monster Train was (I still like that game, but it's draw mechanics are fundamentally broken, ontop of being opaque.) To that i'd point out that StS was in a very good state when it hit 1.0, and a lot of what's changed since then has been tuning. Of course, we have no idea if Roguebook will get additional support to become something special. We all forget that StS wasn't perfect when it first launched. So there's going to be some takes appearing in this thread.Īs long as your takes aren't too cynical, then I'm ok with it. They usually give you a choice in exchange for an item but, and this is a random chance, one will make Aurora spawn on the map."MNC Dover" gave me Roguebook. These are special story events that appear on the map. When you are exploring the map, look for the scroll icons. I was on Chapter 2 of the Epilogue, after you’ve completed the game twice and have a new modifier unlocked, but I think he is available to unlock earlier. Unlocking Aurora is slightly more complicated as there’s a random element involved. If you want to unlock Seifer you need to defeat the boss at the end of Chapter One He can self heal by defeating enemies, sacrifice HP for additional damage, he’s a lot of fun. Once he reaches max rage level he transforms and his next special class card has additional effects. He utilizes a rage mechanic where rage builds up for each damage he takes. He has a unique combination of skills that allows him to focus on both offensive and defensive abilities. ![]() Seifer is easily my favorite character in the game and one of my favorites in the genre.
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