![]() In regards to getting more shipments, the player should save the Día de Muertos technology after revolting and after sending several waves of units against opponents in order to get a good return of experience for several shipments from the Maya revolution. The player can thus surpass the creation limit of the War Hut.Īs the Maya allow Holcan Javelineers and each shipment increases their creation limit (not considering the great shipment card repertory allowed by this revolution), it is a good strategy to pick the Trade Route in Exploration and Commerce Ages in order to amass a Holcan Spearmen horde in the alternative Imperial Age of the Maya revolution. One strategy involving the Maya revolution for defense is to place a lot of Stables (more than 7) before revolting, as those will be turned into War Huts, and War Huts have a creation limit of just 7. It is almost impossible to pick all 78 shipments in just one match, but this allows for a lot of strategic flexibility that cannot be compared with any other revolution. If a player makes a base deck that only has shipments from Exploration, Commerce, and Fortress Ages, then they may pick Yucatán and then Maya, since they will not need any Industrial Age shipments, and it will be like if the player has a deck with 78 cards in total (discounting a few redundant shipments the Maya have with Yucatán). ![]() One important thing about revolting with the Maya is that the player must use any Yucatán and Mexico shipments they need before revolting, as the entire deck is replaced, even the federal cards, unlike all the other Mexican revolutions. Since the only way to get the Maya revolution is through the Yucatán revolution, consider it as an specialization from that revolution that focuses even more on infantry and defenses while introducing a lot more economic shipments, defensive shipments, and shipments that improve native units. For players that use Mexico, getting the Maya revolution is almost like transforming Mexico in an entirely different civilization. Ships 4 Stealth Petards ( Petard that can use stealth mode) Ships 12 Redcoat Musketeers and 4 Rockets Light Cannons get +70% hit points Costs 1,000 wood Villager gather food from Mills, Farms, Rice Paddies, Fields, and Haciendas 15% faster Mercenaries, and +20 train limitĬruzob Avengers gain increased hit points for each natural resource in an AOE of 5 around them (the hit point bonus varies with each resource and are capped at 30%) Native Scouts get +50% hit points, +200% attack, +20.0× multiplier vs. Heroes get +1,500 hit points and +100% attack Costs 1,000 food Infantry get +10% speed and -10% train time Villagers available at Native Embassy, which is also available Upgrades native warriors to Elite/Disciplined and Champion/Honored (if not already) Native warriors get +15% hit points and attackĮach different allied native tribe sends a shipment of their respective native warriors Yucateco Insurgentes, Cruzob Avengers, and Maya Holcan Javelineers poison the enemy when attacking Upgrades Yucateco Insurgentes to Guard (if not already) Yucateco Insurgentes, Cruzob Infantry, and Cruzob Avengers can be upgraded to Imperial Costs 2,000 food, 2,000 coin Villagers get +20 melee attack and +20 ranged attack Ships 1 Tapir for every Home City shipment sent including this one Ships 12 Villagers Villager available at Town Centerįishing Boat available at Dock Fishing Boats cost -70% but get -70% hit pointsĪll buildings except Forts get +30% hit points buildings now give food as well as experience when built grants Redoubts Ships 2 Trading Post TravoisĮxisting and new Town Centers and Haciendas muster 3 Villagers which will wait in queue if the player is at Villager build limit Grants "Tonalá Ceramics" ( Villager coin gather rate +15%) Ships 200 coin for every shipment that has been sent before this one
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